Introduction to Unreal Engine - Organising and Reusing Code

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Introduction to Unreal Engine / CORE BLUEPRINT SCRIPTING

Organising and Reusing Code


After this page:
  • Add and style Comment boxes to group related nodes
  • Collapse existing node logic into a reusable Function
  • Create and call Custom Events for clearer flow
  • Encapsulate Enable Input into a Custom Event
  • Refactor key input logic to call a Custom Event, then a Function
  • Read and maintain a cleaner, modular Event Graph


Comments, Functions and Events Video

In this section you will take a working Branch example and make it easier to read and maintain. You will group logic with comments, collapse the branch logic into a Function, and move initialization and toggling into Custom Events. The end result is a tidy Event Graph where high level flow is obvious at a glance.




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